PEMANFAATAN GAMIFIKASI DALAM PEMBELAJARAN PENDIDIKAN ISLAM: MEMBANGUN MOTIVASI SISWA MENGHAFAL AL-QUR'AN

Main Article Content

I.M. Fatimah Zahro

Abstract

This paper explores the use of gamification in Islamic education, particularly in motivating students to memorize the Qur'an. Memorizing the Qur'an is a central element in Islamic education, but students often face challenges due to monotonous learning methods. Gamification, the integration of game elements such as points, rewards, and challenges into non-game contexts, has been identified as a potential tool to increase motivation and engagement in the learning process. This study employs a systematic literature review (SLR) approach to evaluate existing research on gamification's application in Islamic education. The findings show that gamification significantly enhances students' intrinsic motivation and engagement, creating a more interactive and enjoyable learning environment. Several educational applications, such as "Quran Companion," have successfully integrated gamification to improve students' memorization progress. This research highlights the effectiveness of gamification in Islamic education and offers recommendations for future curriculum development to further enhance student learning outcomes.

Article Details

How to Cite
I.M. Fatimah Zahro. (2024). PEMANFAATAN GAMIFIKASI DALAM PEMBELAJARAN PENDIDIKAN ISLAM: MEMBANGUN MOTIVASI SISWA MENGHAFAL AL-QUR’AN. Istinbath, 16(2), 65-77. https://doi.org/10.19109/istinbath.v16i2.24824
Section
Artikel
Author Biography

I.M. Fatimah Zahro, STAI Rahmaniyah Sekayu

http://www.fatimahstair.org

How to Cite

I.M. Fatimah Zahro. (2024). PEMANFAATAN GAMIFIKASI DALAM PEMBELAJARAN PENDIDIKAN ISLAM: MEMBANGUN MOTIVASI SISWA MENGHAFAL AL-QUR’AN. Istinbath, 16(2), 65-77. https://doi.org/10.19109/istinbath.v16i2.24824

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