Validitas Media Berbasis Android pada Materi Struktur dan Fungsi Asam Amino dan Protein
Main Article Content
Abstract
The COVID-19 pandemic has forced major changes in the world of education. The application of social distancing to learning from home makes educators must be more creative in learning. The use of appropriate media in learning is very important to overcome these problems. One of the media used is android-based learning media. This research is continuation research of android application design in the subject of structure and function of amino acids and proteins. This research is limited to media validation. The instrument validation test stated that the instrument was valid with rcount greater than rtable at the number of N = 34 and a significance value of 5%. The reliability test of the validation instrument shows the rcount value of 0.880 and is greater than rtable 0.339 at the number of N = 34 and a significance value of 5%. The score of the questionnaire instrument was 3,196 obtained by averaging the scores from each category. It is in the range of 2.9-3.4 with a high category so that it can be interpreted that the application can be used as a learning media of the structure and function of the molecule.
Article Details
How to Cite
Setiawan, T., & Ibrahim, F. (2021). Validitas Media Berbasis Android pada Materi Struktur dan Fungsi Asam Amino dan Protein. Orbital: Jurnal Pendidikan Kimia, 5(2), 110-123. https://doi.org/10.19109/ojpk.v5i2.9343
Section
Articles
How to Cite
Setiawan, T., & Ibrahim, F. (2021). Validitas Media Berbasis Android pada Materi Struktur dan Fungsi Asam Amino dan Protein. Orbital: Jurnal Pendidikan Kimia, 5(2), 110-123. https://doi.org/10.19109/ojpk.v5i2.9343
References
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Hestari, S. (2016). Validitas, Kepraktisan, Dan Efektivitas Media Pembelajaran Papan Magnetik Pada Materi Mutasi Gen. Berkala Ilmiah Pendidikan Biologi, 5(1), 7-13.
Howard-Jones, P., Demetrio, S., Bogacz, R., Yoo, J. H., & Leonards, U. (2011). Toward A Science of Learning Games. Mind, Brain and Education, 5(2), 104-104. doi:https://doi.org/10.1111/j.1751-228X.2011.01108.x
Karina, D., Yulita, I., & Ramdhani, E. P. (2019). Pengembangan Media Pembelajaran Ular Tangga Kimia (ULTAKIM) Berbasis Kemaritiman pada Materi Hakikat Ilmu Kimia. Jurnal Zarah, 7(1), 13-16. doi:10.31629/zarah.v7i1.1286
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Lestari, H., Vivanti, D., & Miarsyah, M. (2017). Pengembangan Bahan Ajar Berbasis Android untuk Meningkatkan Pemahaman Siswa pada Materi Metabolisme. In Rusdi, M. Miarsyah, D. Vivanti, R. Komala, D. S. Rini, H. Lestari, . . . M. Suprapto (Ed.), Seminar Nasional Pendidikan Biologi (pp. 1-13). Jakarta Timur: Pendidikan Biologi FMIPA UNJ. Retrieved from http://fmipa.unj.ac.id/s2biologi/wp-content/uploads/2018/03/Prosiding-Seminar-Nasional-Pendidikan-Biologi-Universitas-Negeri-Jakarta-Published.pdf#page=7
Libman, D., & Huang, L. (2013). Chemistry on the Go: Review of Chemistry Apps on Smartphones. Journal of Chemical Education, 90(3), 320-325. doi:https://doi.org/10.1021/ed300329e
Matondang, Z. (2009). Validitas dan Reliabilitas Suatu Instrumen Penelitian. Tabularasa, 6(1), 87-97. Retrieved from http://digilib.unimed.ac.id/id/eprint/705
Matondang, Z. (2013). Model of learning information and communication technology based; study of learning islamic educationat senior high school 4 kendari. IOSR Journal of Research & Method in Education (IOSRJRME), 3(1), 24-27. doi:10.9790/7388-0312427
Mayer, R. E., & Moreno, R. (2002). Animation as an Aid to Multimedia Learning. Educational Psychology Review, 14(1), 87-99. doi:https://doi.org/10.1023/A:1013184611077
Miarso, Y. (2004). Menyemai Benih Teknologi Pendidikan (2nd ed.). Jakarta: Prenadamedia Group.
Munawaroh, S., Seruni, R., Nurjayadi, M., & Kurniadewi, F. (2019). Pengembangan E-Modul Biokimia pada Materi Metabolisme Karbohidrat untuk Mahasiswa Program Studi Kimia . Jurnal Tadris Kimiya, 4(1), 69-77. doi:http://dx.doi.org/10.15575/jtk.v4i1.4679
Ningsih, R. K., & Hidayah, R. (2020). Validitas Praktikum Kimia sebagai Media Pembelajaran untuk Melatihkan Keterampilan Proses Sains Siswa SMA Kelas X pada Materi Metode Ilmiah, Senyawa Kovalen Polar dan Non Polar serta Larutan Elektrolit dan Non Elektrolit. Unesa Journal of Chemical Education, 9(1), 1-8.
Pietzner, V. (2014). Computer-Based Learning in Chemistry Classes. Eurasia Journal of Mathematics, Science & Technology Education, 10(4), 297-311. doi:https://doi.org/10.12973/eurasia.2014.1084a
Purwoko, A. A., Burhanuddin, Andayani, Y., Hadisaputra, S., Yulianti, L., Fitri, Z. N., & Pariza, D. (2021). Validitas Instrumen dalam Rangka Pengembangan Metode Pembelajaran Inovatif untuk Meningkatkan Minat Belajar Siswa. SAINTEK LPPM Universitas Mataram. 3, hal. 94-102. Matarram: LPPM Universitas Matarram. Diambil kembali dari http://jurnal.lppm.unram.ac.id/index.php/prosidingsaintek/article/view/271
Salsabila, U. H., Sari, L. I., Lathif, K. H., Lestari, A. P., & Ayuning, A. (2020). Peran Teknologi dalam Pembelajaran di Masa Pandemi Covid-19. Al-Mutharahah, 17(2), 188-198. doi:https://doi.org/10.46781/al-mutharahah.v17i2.138
Setiawan, T., & Hertadi, R. (2016). Rancang Bangun Mobile Learning Berbasis Android Untuk Pembelajaran Struktur Dan Fungsi Biomolekul Dengan Fokus Materi Asam Amino Dan Protein. In F. T. Dwi Irwanto (Ed.), Simposium Nasional Inovasi Pendidikan dan Sains (pp. 984-990). Bandung: Program Studi Magister Pengajaran Fisika Institut Teknologi Bandung. Retrieved from https://ifory.id/proceedings/2016/4chQ7E9Cp/snips_2016_topan_setiawan_3bc89e94a5ab5a0af987596e68e869b2.pdf
Shortall, O., Green, M., Brennan, M., Wapenaar, W., & Kaler, J. (2017). Exploring Expert Opinion on The Practicality and Effectiveness of Biosecurity Measures on Dairy Farms in The United Kingdom Using Choice Modeling. Journal of Dairy Science, 100(3), 2225– 2239. doi:10.3168/jds.2016-11435
Shute, V. J., & Ke, F. (2012). Games, Learning, and Assessment. In D. Ifenthaler, D. Eseryel, & X. Ge, Assessment in Game-based Learning (pp. 43-58). New York: Springer, New York, NY. doi:https://doi.org/10.1007/978-1-4614-3546-4_4
Silva, T., & Galembeck, E. (2015). Surveying Biochemistry Applications for Mobile Devices To Compare Availability and Topics Covered. Journal of Chemical Education, 92(7), 1256-1260. doi:https://doi.org/10.1021/ed500879v
Taddio, A., Hogan, M. E., Moyer, P., Girgis, A., Gerges, S., Wang, L., & Ipp, M. (2011). Evaluation of The Reliability, Validity and Practicality of 3 Measures of Acute Pain in Infants Undergoing Immunization Injections. Vaccine, 29(7), 1390–1394. doi:10.1016/j.vaccine.2010.12.051
Yusup, F. (2018). Uji Validitas dan Reliabilitas Instrumen Penelitian Kuantitatif. Tarbiyah: Jurnal Ilmiah Kependidikan, 7(1), 17-23. doi:http://dx.doi.org/10.18592/tarbiyah.v7i1.2100
Al-mira, N. S., & Hidayah, R. (2020). Validitas Permainan Elemen Adventure Berbasis Android sebagai Media Pembelajaran Kimia Unsur. Unesa Journal of Chemical Education, 9(3), 371-378.
Almubarak, Nawidi, M. F., Nurrusshobah, & Sadiah, S. D. (2021). Validitas & Praktikalitas: Modul Kibas Asah (Kimia Berbasis Lahan Basah) Terintegrasi AR-Sparkol Pada Materi Larutan Penyangga sebagai Media Pembelajaran Inovatif. Journal of Mathematics, Science, and Computer Education (JMSCEdu), 1(1), 1-8. doi:10.20527/jmscedu.v1i1.3398
Ayona, V., & Hidayah, R. (2020). Validitas Permainan Chemistry Adventure Berbasis Android Sebagai Media Pembelajaran Ikatan Kimia. Unesa Journal of Chemical Education, 9(2), 245-252.
Darmawan, D. (2014). Pengembangan E-Learning Teori dan Design. Bandung: PT Remaja Posdakarya.
Degenhard, A. (2019). MoBiLe App: Conception and Realisation of Mobile Serious Games for learning support in biochemistry with the Android operating system. Badern Wurttenberg: Institute of Databases and Information Systems Ulm University. Retrieved from http://dbis.eprints.uni-ulm.de/1856/1/Bachelor_thesis_Annalisa_Degenhard.pdf
Dwiningsih, K., Sukarmin, Muchlis, & Rahma, P. T. (2018). Developing Chemical Instructional Media Using Virtual Laboratory Media based on the Global Era Learning Paradigm. Jurnal Teknologi Pendidikan, 6(2), 156-176. doi:10.31800/jtp.kw.v6n2.p156--176
Dzikro, A. Z., & Dwiningsih, K. (2021). Feasibility of Virtual Laboratory-Based Learning Media in The Third Period Sub- Material Chemistry Element. Chemistry Education Practice, 4(2), 160-170. doi:10.29303/cep.v4i2.2389
Fadli, R., & Hakiki, M. (2020). Pengembangan Media Pembelajaran Berbasis Android Pada Mata Pelajaran Komputer Dan Jaringan Dasar Di Sekolah Menengah Kejuruan. Jurnal Inovasi Pendidikan dan Teknologi Informasi, 1(1), 9-15.
Fransisca, M. (2017). Pengujian Validitas, Praktikalitas, dan Efektivitas Media E-Learning di Sekolah Menengah Kejuruan. VOLT Jurnal Ilmiah Pendidikan Teknik Elektro, 2(1), 17-22. doi:10.30870/volt.v2i1.1091
Handayani, F. S., & Adelin. (2019). Interpretasi Pengujian Usabilitas Wibatara Menggunakan System Usability Scale. Techno.COM, 18(4), 340-347. doi:https://doi.org/10.33633/tc.v18i4.2882
Hestari, S. (2016). Validitas, Kepraktisan, Dan Efektivitas Media Pembelajaran Papan Magnetik Pada Materi Mutasi Gen. Berkala Ilmiah Pendidikan Biologi, 5(1), 7-13.
Howard-Jones, P., Demetrio, S., Bogacz, R., Yoo, J. H., & Leonards, U. (2011). Toward A Science of Learning Games. Mind, Brain and Education, 5(2), 104-104. doi:https://doi.org/10.1111/j.1751-228X.2011.01108.x
Karina, D., Yulita, I., & Ramdhani, E. P. (2019). Pengembangan Media Pembelajaran Ular Tangga Kimia (ULTAKIM) Berbasis Kemaritiman pada Materi Hakikat Ilmu Kimia. Jurnal Zarah, 7(1), 13-16. doi:10.31629/zarah.v7i1.1286
Kurniawan, A. B., & Hidayah, R. (2020). Validitas Permainan Zuper Abase Berbasis Android Sebagai Media Pembelajaran Asam Basa. Jurnal Pendidikan dan Pembelajaran Kimia, 9(1), 63-70. doi:10.23960/jppk.v9.i1.202006
Lestari, H., Vivanti, D., & Miarsyah, M. (2017). Pengembangan Bahan Ajar Berbasis Android untuk Meningkatkan Pemahaman Siswa pada Materi Metabolisme. In Rusdi, M. Miarsyah, D. Vivanti, R. Komala, D. S. Rini, H. Lestari, . . . M. Suprapto (Ed.), Seminar Nasional Pendidikan Biologi (pp. 1-13). Jakarta Timur: Pendidikan Biologi FMIPA UNJ. Retrieved from http://fmipa.unj.ac.id/s2biologi/wp-content/uploads/2018/03/Prosiding-Seminar-Nasional-Pendidikan-Biologi-Universitas-Negeri-Jakarta-Published.pdf#page=7
Libman, D., & Huang, L. (2013). Chemistry on the Go: Review of Chemistry Apps on Smartphones. Journal of Chemical Education, 90(3), 320-325. doi:https://doi.org/10.1021/ed300329e
Matondang, Z. (2009). Validitas dan Reliabilitas Suatu Instrumen Penelitian. Tabularasa, 6(1), 87-97. Retrieved from http://digilib.unimed.ac.id/id/eprint/705
Matondang, Z. (2013). Model of learning information and communication technology based; study of learning islamic educationat senior high school 4 kendari. IOSR Journal of Research & Method in Education (IOSRJRME), 3(1), 24-27. doi:10.9790/7388-0312427
Mayer, R. E., & Moreno, R. (2002). Animation as an Aid to Multimedia Learning. Educational Psychology Review, 14(1), 87-99. doi:https://doi.org/10.1023/A:1013184611077
Miarso, Y. (2004). Menyemai Benih Teknologi Pendidikan (2nd ed.). Jakarta: Prenadamedia Group.
Munawaroh, S., Seruni, R., Nurjayadi, M., & Kurniadewi, F. (2019). Pengembangan E-Modul Biokimia pada Materi Metabolisme Karbohidrat untuk Mahasiswa Program Studi Kimia . Jurnal Tadris Kimiya, 4(1), 69-77. doi:http://dx.doi.org/10.15575/jtk.v4i1.4679
Ningsih, R. K., & Hidayah, R. (2020). Validitas Praktikum Kimia sebagai Media Pembelajaran untuk Melatihkan Keterampilan Proses Sains Siswa SMA Kelas X pada Materi Metode Ilmiah, Senyawa Kovalen Polar dan Non Polar serta Larutan Elektrolit dan Non Elektrolit. Unesa Journal of Chemical Education, 9(1), 1-8.
Pietzner, V. (2014). Computer-Based Learning in Chemistry Classes. Eurasia Journal of Mathematics, Science & Technology Education, 10(4), 297-311. doi:https://doi.org/10.12973/eurasia.2014.1084a
Purwoko, A. A., Burhanuddin, Andayani, Y., Hadisaputra, S., Yulianti, L., Fitri, Z. N., & Pariza, D. (2021). Validitas Instrumen dalam Rangka Pengembangan Metode Pembelajaran Inovatif untuk Meningkatkan Minat Belajar Siswa. SAINTEK LPPM Universitas Mataram. 3, hal. 94-102. Matarram: LPPM Universitas Matarram. Diambil kembali dari http://jurnal.lppm.unram.ac.id/index.php/prosidingsaintek/article/view/271
Salsabila, U. H., Sari, L. I., Lathif, K. H., Lestari, A. P., & Ayuning, A. (2020). Peran Teknologi dalam Pembelajaran di Masa Pandemi Covid-19. Al-Mutharahah, 17(2), 188-198. doi:https://doi.org/10.46781/al-mutharahah.v17i2.138
Setiawan, T., & Hertadi, R. (2016). Rancang Bangun Mobile Learning Berbasis Android Untuk Pembelajaran Struktur Dan Fungsi Biomolekul Dengan Fokus Materi Asam Amino Dan Protein. In F. T. Dwi Irwanto (Ed.), Simposium Nasional Inovasi Pendidikan dan Sains (pp. 984-990). Bandung: Program Studi Magister Pengajaran Fisika Institut Teknologi Bandung. Retrieved from https://ifory.id/proceedings/2016/4chQ7E9Cp/snips_2016_topan_setiawan_3bc89e94a5ab5a0af987596e68e869b2.pdf
Shortall, O., Green, M., Brennan, M., Wapenaar, W., & Kaler, J. (2017). Exploring Expert Opinion on The Practicality and Effectiveness of Biosecurity Measures on Dairy Farms in The United Kingdom Using Choice Modeling. Journal of Dairy Science, 100(3), 2225– 2239. doi:10.3168/jds.2016-11435
Shute, V. J., & Ke, F. (2012). Games, Learning, and Assessment. In D. Ifenthaler, D. Eseryel, & X. Ge, Assessment in Game-based Learning (pp. 43-58). New York: Springer, New York, NY. doi:https://doi.org/10.1007/978-1-4614-3546-4_4
Silva, T., & Galembeck, E. (2015). Surveying Biochemistry Applications for Mobile Devices To Compare Availability and Topics Covered. Journal of Chemical Education, 92(7), 1256-1260. doi:https://doi.org/10.1021/ed500879v
Taddio, A., Hogan, M. E., Moyer, P., Girgis, A., Gerges, S., Wang, L., & Ipp, M. (2011). Evaluation of The Reliability, Validity and Practicality of 3 Measures of Acute Pain in Infants Undergoing Immunization Injections. Vaccine, 29(7), 1390–1394. doi:10.1016/j.vaccine.2010.12.051
Yusup, F. (2018). Uji Validitas dan Reliabilitas Instrumen Penelitian Kuantitatif. Tarbiyah: Jurnal Ilmiah Kependidikan, 7(1), 17-23. doi:http://dx.doi.org/10.18592/tarbiyah.v7i1.2100