Lectora-Based Interactive E-Module: A Solution to Develop Mathematical Logic Intelligence of Islamic Elementary School Student in the Era Society 5.0
Main Article Content
Abstract
The research designed in this library research aims to describe and analyze the advantages and disadvantages of Lecora-based interactive e-modules in developing mathematical logic intelligence of Madrasah Ibtidaiyah students in the era society 5.0. Data collection techniques using documentation, sourced from Scopus articles totaled 7, International articles totaled 5, Sinta 2 totaled 3, Sinta 3 totaled 6, Sinta 4 totaled 5, Sinta 5 totaled 7, Sinta 6 totaled 1, International Proceedings totaled 2, Google Scholar Journals totaled 4, and Scientific Books totaled 7. After the data is collected then analyzed with descriptive analysis and content analysis. The results showed that the use of Lectora-based interactive e-modules proved effective for developing mathematical logic skills of Madrasah Ibtidaiyah students. And can be offered as an alternative in the world of education to face the era society 5.0 because of the easy access to learning through digital technology or Information and Communication Technology (ICT).
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Lectora-Based Interactive E-Module: A Solution to Develop Mathematical Logic Intelligence of Islamic Elementary School Student in the Era Society 5.0. (2023). JIP Jurnal Ilmiah PGMI, 9(1), 27-40. https://doi.org/10.19109/jip.v9i1.16954
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How to Cite
Lectora-Based Interactive E-Module: A Solution to Develop Mathematical Logic Intelligence of Islamic Elementary School Student in the Era Society 5.0. (2023). JIP Jurnal Ilmiah PGMI, 9(1), 27-40. https://doi.org/10.19109/jip.v9i1.16954
References
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Anharuddin, M. `Izza M., & Prastowo, A. (2023). Pengembangan Bahan Ajar Tematik Dengan Media Pembelajaran
Lectora Inspire. Al-Madrasah: Jurnal Pendidikan Madrasah Ibtidaiyah, 7(1), 94. https://doi.org/10.35931/am.v7i1.1467
Atikah, N., Gistituati, N., Fitria, Y., & Syarifuddin, H. (2021). Validitas E-Modul Matematika Sekolah Dasar Berbasis Pendekatan Realistic Mathematics Education (RME). Jurnal Basicedu, 5(6), 6103–6109. https://doi.org/10.31004/basicedu.v5i6.1799
Dewi Nur, I. R., Herman, T., (2018). (n.d.-a).
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Dewi Shalikhah, N. (2016b). Pemanfaatan Aplikasi Lectora Inspire Sebagai Media Pembelajaran Interaktif. In Cakrawala: Vol. XI (Issue 1).
Donnelly, R., Fitzmaurice, M., & Donnelly, R.; (n.d.). ARROW@TU Dublin ARROW@TU Dublin Books/Book Chapters Learning Teaching & Assessment 2005 Designing Modules for Learning Designing Modules for Learning Designing Modules for Learning. https://arrow.tudublin.ie/ltcbk
Erni, E., Adetiya, W., & Yuberti, Y. (2021). Development Of Android-Based Mobile Learning Media Using Android Studio On Natural Science Subject In Elementary School. JIP (Jurnal Ilmiah PGMI), 7(2), 101–108. https://doi.org/10.19109/jip.v7i2.10465
Halimah, S., & Kurniawati, L. (2022). Development Of Mathematics Teaching Material Based On Realistic Mathematics Education In Elementary School. JIP (Jurnal Ilmiah PGMI), 8(1), 34–42. https://doi.org/10.19109/jip.v8i1.8109
Handayani, T., Syarifudin, A., Tastin, T., Nurlaili, N., Bujur, D. A., Al-Ihwana, A.-I., Wahyudi, K., & Saputra, A. D. (2023). Pelatihan Pengembangan Media Pembelajaran Menggunakan Aplikasi Canva di Madrasah Ibtidaiyah. TA’AWUN, 3(01), Article 01. https://doi.org/10.37850/taawun.v3i01.377
Isma, C. N., Rina Rahmi, & Hanifuddin Jamin. (2022). Urgensi Digitalisasi Pendidikan Sekolah. At-Ta’dib: Jurnal Ilmiah Prodi Pendidikan Agama Islam, 129–141. https://doi.org/10.47498/tadib.v14i2.1317
JIP Farida, 2022. (n.d.).
Lutfi, A., Aftinia, F., & Eka Permani, B. (2023). Gamification: Game as a medium for learning chemistry to motivate and increase retention of student learning outcomes. Journal of Technology and Science Education, 13(1), 193. https://doi.org/10.3926/jotse.1842
Mahfudhah, A., Hamidah, D., & Wulan, E. R. (2022). E-Modul Interaktif Lectora Inspire dengan Pendekatan Realistik untuk Memfasilitasi Pemahaman Konsep Matematis. Al-Khwarizmi : Jurnal Pendidikan Matematika Dan Ilmu Pengetahuan Alam, 10(1), 35–60. https://doi.org/10.24256/jpmipa.v10i1.2127
Mandasari, D., Rahman, K., & Faishol, R. (2020). Pengembangan Media Pembelajaran Menggunakan Multimedia Interaktif Lectora Inspire. TARBIYATUNA : Jurnal Pendidikan Islam, 13(1), 37. https://doi.org/10.36835/tarbiyatuna.v13i1.608
Masganti, Arlina, & Widai. (2021). Dampak Permainan Super Smart Kids Terhadap Kecerdasan Logika-Matematika Anak Usia Dini. Jurnal Pendidikan Anak Usia Dini Undiksha, 9(3), 310–317. https://ejournal.undiksha.ac.id/index.php/JJPAUD/index
Maskur, R., Suherman, S., Andari, T., Anggoro, B. S., Muhammad, R. R., & Untari, E. (2022). The Comparison of STEM approach and SSCS Learning Model for Secondary School-Based on K-13 Curriculum: The Impact on Creative and Critical Thinking Ability. Revista de Educación a Distancia, 22(70). https://doi.org/10.6018/red.507701
Milsan, A. L., & Wewe, M. (2019a). Hubungan Antara Kecerdasan Logis Matematis Dengan Hasil Belajar Matematika. Journal of Education Technology, 2(2), 65. https://doi.org/10.23887/jet.v2i2.16183
Milsan, A. L., & Wewe, M. (2019b). Hubungan Antara Kecerdasan Logis Matematis Dengan Hasil Belajar Matematika. Journal of Education Technology, 2(2), 65. https://doi.org/10.23887/jet.v2i2.16183
Mufarizuddin, M. (2017). Peningkatan Kecerdasaan Logika Matematika Anak melalui Bermain Kartu Angka Kelompok B di TK Pembina Bangkinang Kota. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 1(1), 62. https://doi.org/10.31004/obsesi.v1i1.32
Nabighoh, W. N., Mustaji, M., & Hendratno, H. (2022). Meningkatkan Kecerdasan Logika Matematika Anak Usia Dini melalui Media Interaktif Puzzle Angka. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 6(4), 3410–3417. https://doi.org/10.31004/obsesi.v6i4.2410
Nastiti, F. E., Ni’mal ’abdu, A. R., & Kajian, J. (n.d.). Edcomtech Kesiapan Pendidikan Indonesia Menghadapi era society 5.0.
Ni Putu Sri Pinatih. (n.d.). https://prosiding.iahntp.ac.id
Novita, K., & Rahayu, S. (2021). EdukasI: Jurnal Pendidikan Dasar. 2(1), 87–100. http://jurnal.stahnmpukuturan.ac.id/index.php/edukasi
Nufus, H., Susilawati, S., & Linda, R. (2020). Implementation of E-Module Stoiciometry Based on Kvisoft Flipbook Maker for Increasing Understanding Study Learning Concepts of Class X Senior High School. Journal of Educational Sciences, 4(2), 261. https://doi.org/10.31258/jes.4.2.p.261-272
Nurannisa, A., Muhammad, A., Taufan Asfar, I., Muhamad, A., Akbar Asfar, I., & Syaifullah, A. (2021). Improving students’ mathematical logical intelligence through the online-based integration of local wisdom of Sulapa Eppa Walasuji. In Jurnal Pendidikan Matematika (Vol. 12, Issue 2). http://ejournal.radenintan.ac.id/index.php/al-jabar/index
Oche, E. S. (n.d.). Assessing the Relative Effectiveness of Three Teaching Methods in the Measurement of Student’ Achievement in Mathematics. Journal of Emerging Trends in Educational Research and Policy Studies, 3(4), 479–486.
Rubiantica, R., Sutomo, M., & Andi Suhardi, A. (2021b). Pesat Media Pembelajaran Interaktif Lectora Inspire Sebagai Inovasi Pembelajaran. 7(3). http://ejournal.paradigma.web.id/index.php/pesat
Penilaian Pendidikan Badan Penelitian, P., Pendidikan, D., Pendidikan, K., & Kebudayaan, D. (.). PENDIDIKAN DI INDONESIA.
Puspitadewi, N. L. G. C., & Japa, I. G. N. (2022). E-Modul Interaktif Pada Materi Bangun Datar Kelas III di Sekolah Dasar. Jurnal Pedagogi Dan Pembelajaran, 5(2), 320–328. https://doi.org/10.23887/jp2.v5i2.47641
Putri, R. (n.d.). Pengaruh Kebijakan Perubahan Kurikulum Terhadap Pembelajaran Di Sekolah.
Rachmawati, D., Nurpratiwiningsih, L., & Triputra, D. R. (n.d.). Pengaruh Penggunaan Aplikasi Lectora Inspire terhadap Ranah Kognitif dan Minat Belajar Peserta Didik. Jurnal Ilmiah Wahana Pendidikan, Oktober, 2022(19), 59. https://doi.org/10.5281/zenodo.7162516
Šafranj, J. (2016). Logical/Mathematical Intelligence in Teaching English as a Second Language. Procedia - Social and Behavioral Sciences, 232, 75–82. https://doi.org/10.1016/j.sbspro.2016.10.019
Sitompul, B. (2022). Kompetensi Guru dalam Pembelajaran Di Era Digital.
Suryaningrat, E. F., Muslihah, N. N., Pujiasti, D. A., & Adiredja, R. K. (2021a). The influence of Lectora inspire-based interactive learning media on students’ learning motivation and mathematical reasoning abilities in primary schools. Journal of Physics: Conference Series, 1987(1). https://doi.org/10.1088/1742-6596/1987/1/012035
Suryaningrat, E. F., Muslihah, N. N., Pujiasti, D. A., & Adiredja, R. K. (2021b). The influence of Lectora inspire-based interactive learning media on students’ learning motivation and mathematical reasoning abilities in primary schools. Journal of Physics: Conference Series, 1987(1). https://doi.org/10.1088/1742-6596/1987/1/012035
Wulandari, L., & Fatmahanik, U. (2020). Kemampuan Berpikir Logis Matematis Materi Pecahan pada Siswa Berkemampuan Awal Tinggi. Laplace : Jurnal Pendidikan Matematika, 3(1), 43–57. https://doi.org/10.31537/laplace.v3i1.312
Yohanna, A. (n.d.). The influence of social media on social interactions among students. In Indonesian Journal of Social Sciences (Vol. 12, Issue 02).
Yunaini, N., Rukiyati, R., Prabowo, M., Hassan, N. M., & Hermansyah, A. K. (2022). The Concept of the Independent Learning Curriculum (Merdeka Belajar) in Elementary Schools in View Progressivism Educational Philosophy. JIP Jurnal Ilmiah PGMI, 8(2), 95–105. https://doi.org/10.19109/jip.v8i2.14962
Amini, R., & Usmeldi. (2022). Developing the Interactive e-Module Based on Integrated Learning for Primary School Students. International Journal of Information and Education Technology, 12(4), 272–279. https://doi.org/10.18178/ijiet.2022.12.4.1615
Anharuddin, M. `Izza M., & Prastowo, A. (2023). Pengembangan Bahan Ajar Tematik Dengan Media Pembelajaran
Lectora Inspire. Al-Madrasah: Jurnal Pendidikan Madrasah Ibtidaiyah, 7(1), 94. https://doi.org/10.35931/am.v7i1.1467
Atikah, N., Gistituati, N., Fitria, Y., & Syarifuddin, H. (2021). Validitas E-Modul Matematika Sekolah Dasar Berbasis Pendekatan Realistic Mathematics Education (RME). Jurnal Basicedu, 5(6), 6103–6109. https://doi.org/10.31004/basicedu.v5i6.1799
Dewi Nur, I. R., Herman, T., (2018). (n.d.-a).
Dewi Shalikhah, N. (2016a). Pemanfaatan Aplikasi Lectora Inspire Sebagai Media Pembelajaran Interaktif. In Cakrawala: Vol. XI (Issue 1).
Dewi Shalikhah, N. (2016b). Pemanfaatan Aplikasi Lectora Inspire Sebagai Media Pembelajaran Interaktif. In Cakrawala: Vol. XI (Issue 1).
Donnelly, R., Fitzmaurice, M., & Donnelly, R.; (n.d.). ARROW@TU Dublin ARROW@TU Dublin Books/Book Chapters Learning Teaching & Assessment 2005 Designing Modules for Learning Designing Modules for Learning Designing Modules for Learning. https://arrow.tudublin.ie/ltcbk
Erni, E., Adetiya, W., & Yuberti, Y. (2021). Development Of Android-Based Mobile Learning Media Using Android Studio On Natural Science Subject In Elementary School. JIP (Jurnal Ilmiah PGMI), 7(2), 101–108. https://doi.org/10.19109/jip.v7i2.10465
Halimah, S., & Kurniawati, L. (2022). Development Of Mathematics Teaching Material Based On Realistic Mathematics Education In Elementary School. JIP (Jurnal Ilmiah PGMI), 8(1), 34–42. https://doi.org/10.19109/jip.v8i1.8109
Handayani, T., Syarifudin, A., Tastin, T., Nurlaili, N., Bujur, D. A., Al-Ihwana, A.-I., Wahyudi, K., & Saputra, A. D. (2023). Pelatihan Pengembangan Media Pembelajaran Menggunakan Aplikasi Canva di Madrasah Ibtidaiyah. TA’AWUN, 3(01), Article 01. https://doi.org/10.37850/taawun.v3i01.377
Isma, C. N., Rina Rahmi, & Hanifuddin Jamin. (2022). Urgensi Digitalisasi Pendidikan Sekolah. At-Ta’dib: Jurnal Ilmiah Prodi Pendidikan Agama Islam, 129–141. https://doi.org/10.47498/tadib.v14i2.1317
JIP Farida, 2022. (n.d.).
Lutfi, A., Aftinia, F., & Eka Permani, B. (2023). Gamification: Game as a medium for learning chemistry to motivate and increase retention of student learning outcomes. Journal of Technology and Science Education, 13(1), 193. https://doi.org/10.3926/jotse.1842
Mahfudhah, A., Hamidah, D., & Wulan, E. R. (2022). E-Modul Interaktif Lectora Inspire dengan Pendekatan Realistik untuk Memfasilitasi Pemahaman Konsep Matematis. Al-Khwarizmi : Jurnal Pendidikan Matematika Dan Ilmu Pengetahuan Alam, 10(1), 35–60. https://doi.org/10.24256/jpmipa.v10i1.2127
Mandasari, D., Rahman, K., & Faishol, R. (2020). Pengembangan Media Pembelajaran Menggunakan Multimedia Interaktif Lectora Inspire. TARBIYATUNA : Jurnal Pendidikan Islam, 13(1), 37. https://doi.org/10.36835/tarbiyatuna.v13i1.608
Masganti, Arlina, & Widai. (2021). Dampak Permainan Super Smart Kids Terhadap Kecerdasan Logika-Matematika Anak Usia Dini. Jurnal Pendidikan Anak Usia Dini Undiksha, 9(3), 310–317. https://ejournal.undiksha.ac.id/index.php/JJPAUD/index
Maskur, R., Suherman, S., Andari, T., Anggoro, B. S., Muhammad, R. R., & Untari, E. (2022). The Comparison of STEM approach and SSCS Learning Model for Secondary School-Based on K-13 Curriculum: The Impact on Creative and Critical Thinking Ability. Revista de Educación a Distancia, 22(70). https://doi.org/10.6018/red.507701
Milsan, A. L., & Wewe, M. (2019a). Hubungan Antara Kecerdasan Logis Matematis Dengan Hasil Belajar Matematika. Journal of Education Technology, 2(2), 65. https://doi.org/10.23887/jet.v2i2.16183
Milsan, A. L., & Wewe, M. (2019b). Hubungan Antara Kecerdasan Logis Matematis Dengan Hasil Belajar Matematika. Journal of Education Technology, 2(2), 65. https://doi.org/10.23887/jet.v2i2.16183
Mufarizuddin, M. (2017). Peningkatan Kecerdasaan Logika Matematika Anak melalui Bermain Kartu Angka Kelompok B di TK Pembina Bangkinang Kota. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 1(1), 62. https://doi.org/10.31004/obsesi.v1i1.32
Nabighoh, W. N., Mustaji, M., & Hendratno, H. (2022). Meningkatkan Kecerdasan Logika Matematika Anak Usia Dini melalui Media Interaktif Puzzle Angka. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 6(4), 3410–3417. https://doi.org/10.31004/obsesi.v6i4.2410
Nastiti, F. E., Ni’mal ’abdu, A. R., & Kajian, J. (n.d.). Edcomtech Kesiapan Pendidikan Indonesia Menghadapi era society 5.0.
Ni Putu Sri Pinatih. (n.d.). https://prosiding.iahntp.ac.id
Novita, K., & Rahayu, S. (2021). EdukasI: Jurnal Pendidikan Dasar. 2(1), 87–100. http://jurnal.stahnmpukuturan.ac.id/index.php/edukasi
Nufus, H., Susilawati, S., & Linda, R. (2020). Implementation of E-Module Stoiciometry Based on Kvisoft Flipbook Maker for Increasing Understanding Study Learning Concepts of Class X Senior High School. Journal of Educational Sciences, 4(2), 261. https://doi.org/10.31258/jes.4.2.p.261-272
Nurannisa, A., Muhammad, A., Taufan Asfar, I., Muhamad, A., Akbar Asfar, I., & Syaifullah, A. (2021). Improving students’ mathematical logical intelligence through the online-based integration of local wisdom of Sulapa Eppa Walasuji. In Jurnal Pendidikan Matematika (Vol. 12, Issue 2). http://ejournal.radenintan.ac.id/index.php/al-jabar/index
Oche, E. S. (n.d.). Assessing the Relative Effectiveness of Three Teaching Methods in the Measurement of Student’ Achievement in Mathematics. Journal of Emerging Trends in Educational Research and Policy Studies, 3(4), 479–486.
Rubiantica, R., Sutomo, M., & Andi Suhardi, A. (2021b). Pesat Media Pembelajaran Interaktif Lectora Inspire Sebagai Inovasi Pembelajaran. 7(3). http://ejournal.paradigma.web.id/index.php/pesat
Penilaian Pendidikan Badan Penelitian, P., Pendidikan, D., Pendidikan, K., & Kebudayaan, D. (.). PENDIDIKAN DI INDONESIA.
Puspitadewi, N. L. G. C., & Japa, I. G. N. (2022). E-Modul Interaktif Pada Materi Bangun Datar Kelas III di Sekolah Dasar. Jurnal Pedagogi Dan Pembelajaran, 5(2), 320–328. https://doi.org/10.23887/jp2.v5i2.47641
Putri, R. (n.d.). Pengaruh Kebijakan Perubahan Kurikulum Terhadap Pembelajaran Di Sekolah.
Rachmawati, D., Nurpratiwiningsih, L., & Triputra, D. R. (n.d.). Pengaruh Penggunaan Aplikasi Lectora Inspire terhadap Ranah Kognitif dan Minat Belajar Peserta Didik. Jurnal Ilmiah Wahana Pendidikan, Oktober, 2022(19), 59. https://doi.org/10.5281/zenodo.7162516
Šafranj, J. (2016). Logical/Mathematical Intelligence in Teaching English as a Second Language. Procedia - Social and Behavioral Sciences, 232, 75–82. https://doi.org/10.1016/j.sbspro.2016.10.019
Sitompul, B. (2022). Kompetensi Guru dalam Pembelajaran Di Era Digital.
Suryaningrat, E. F., Muslihah, N. N., Pujiasti, D. A., & Adiredja, R. K. (2021a). The influence of Lectora inspire-based interactive learning media on students’ learning motivation and mathematical reasoning abilities in primary schools. Journal of Physics: Conference Series, 1987(1). https://doi.org/10.1088/1742-6596/1987/1/012035
Suryaningrat, E. F., Muslihah, N. N., Pujiasti, D. A., & Adiredja, R. K. (2021b). The influence of Lectora inspire-based interactive learning media on students’ learning motivation and mathematical reasoning abilities in primary schools. Journal of Physics: Conference Series, 1987(1). https://doi.org/10.1088/1742-6596/1987/1/012035
Wulandari, L., & Fatmahanik, U. (2020). Kemampuan Berpikir Logis Matematis Materi Pecahan pada Siswa Berkemampuan Awal Tinggi. Laplace : Jurnal Pendidikan Matematika, 3(1), 43–57. https://doi.org/10.31537/laplace.v3i1.312
Yohanna, A. (n.d.). The influence of social media on social interactions among students. In Indonesian Journal of Social Sciences (Vol. 12, Issue 02).
Yunaini, N., Rukiyati, R., Prabowo, M., Hassan, N. M., & Hermansyah, A. K. (2022). The Concept of the Independent Learning Curriculum (Merdeka Belajar) in Elementary Schools in View Progressivism Educational Philosophy. JIP Jurnal Ilmiah PGMI, 8(2), 95–105. https://doi.org/10.19109/jip.v8i2.14962