Students’ Perception on the Use of ‘Word Puzzle Game as One of Vocabulary Activities at English Literature Class of Universitas Bangka Belitung

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Rizky Arif Afandi
Livia Feranty

Abstract

The introduction of various applications for English language learning games on mobile phones that one can easily download is the driving force behind this study. The aim of this study is therefore to determine the perception of Word Puzzle game effectiveness in improving the English vocabulary of English Literature students at Social and Political Science Faculty of Universitas Bangka Belitung. The Descriptive Quantitative Research Method is the method applied in this study. A questionnaire technique has been used to collect data. Nonprobability sampling in the form of accidental sampling is used as a data selection technique. The population is students of the English Literature class of 2018 at Universitas Bangka Belitung. Researchers used a total sample of 71 students. From the analysis results, there is a positive perception of students in the three domains of Bloom's learning. Using word puzzle games is predicted as an effective strategy to help students develop and improve their knowledge of English vocabulary in a fun and interactive way.

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