Aplikasi Digital Kearifan Lokal Tarian dan Busana Tari Bali Berbasis Android
Main Article Content
Abstract
Bali has various types of traditional dances with their distinctive functions and clothing depending on the dance's function, story, and movement. UNESCO recorded 9 Balinese dances from every district in Bali. But along with the times, one of the local wisdom in the form of Balinese dance is starting to become unattractive to the younger generation. The purpose of the research is to create a Balinese dance mobile application, so that it can preserve local wisdom of dance and dance clothing and the application can be a medium of information for the younger generation while keeping abreast of technological developments. This study uses primary and secondary data collection methods: interviews, observation, documentation, and literature study. The results of the study are in the form of an android-based application that can be downloaded for users and can be used by the younger generation to recognize and know the history of Balinese dance, classification of Balinese dance, types of dances, functions, clothing used, accompaniment instruments, and staging time for every detail of 9 types of Balinese dances and the fashion used. This application has gone through the process of testing the system's functional requirements validation with valid status.
Article Details
How to Cite
Aditama, P. W., Pandawana, I. D. G. A., Mutiarani, R. A., Swijayanti, D. A. N., & Sudipa, I. G. I. (2022). Aplikasi Digital Kearifan Lokal Tarian dan Busana Tari Bali Berbasis Android. JUSIFO (Jurnal Sistem Informasi), 8(1), 23-34. https://doi.org/10.19109/jusifo.v8i1.12095
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How to Cite
Aditama, P. W., Pandawana, I. D. G. A., Mutiarani, R. A., Swijayanti, D. A. N., & Sudipa, I. G. I. (2022). Aplikasi Digital Kearifan Lokal Tarian dan Busana Tari Bali Berbasis Android. JUSIFO (Jurnal Sistem Informasi), 8(1), 23-34. https://doi.org/10.19109/jusifo.v8i1.12095
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Ardiana, D. P. Y., & Pandawana, I. D. G. A. (2017). Aplikasi Game Cerita Rakyat Bali Sebagai Sarana Pendidikan Karakter Anak Berbasis Mobile. Lontar Komputer : Jurnal Ilmiah Teknologi Informasi, 8(3), 208–218. https://doi.org/10.24843/LKJITI.2017.v08.i03.p07
Arieska, P. K., & Herdiani, N. (2018). Pemilihan teknik sampling berdasarkan perhitungan efisiensi relatif. Jurnal Statistika Universitas Muhammadiyah Semarang, 6(2), 166–171. https://jurnal.unimus.ac.id/index.php/statistik/article/view/4322
Astita, I. N., Geria, I. W., Catra, N., Widyatmika, I. M., Candrayana, I. B., & Putra, I. M. Y. P. (2015). Peta Kesenian dan Buadaya Bali: Seni Pertunjukan Modal Dasar Pesta Kesenian Bali dan Pembangunan Bali Berkelanjutan. Deva Communications. https://fliphtml5.com/uyptv/fpyh/basic/101-150
Astuti, I. A. D., Dasmo, D., & Sumarni, R. A. (2018). Pengembangan media pembelajaran berbasis android dengan menggunakan aplikasi Appypie di SMK Bina Mandiri Depok. Jurnal Pengabdian Kepada Masyarakat, 24(2), 695–701. https://doi.org/10.24114/jpkm.v24i2.10525
Dewi, L. I. P., Hartawan, I. . G. N. Y., & Sukajaya, I. N. (2019). Etnomatematika dalam Tari Bali Ditinjau dari Klasifikasi Tari Bali. Jurnal Pendidikan Dan Pembelajaran Matematika Indonesia, 8(1), 39–48. https://ejournal-pasca.undiksha.ac.id/index.php/JPM/article/view/2842
Ginantra, N. L. W. S. R., Wardani, N. W., Aristamy, I. G. A. A. M., Suryawan, I. W. D., Ardiana, D. P. Y., Sudipa, I. G. I., Dirgayusari, A. M., Mahendra, G. S., Ariasih, N. K., & Parwita, W. G. S. (2020). Basis Data: Teori dan Perancangan (J. Simarmata (ed.)). Yayasan Kita Menulis.
Perbawa, I. G. A. G. M., Sudarma, M., & Suyadnya, I. M. A. (2014). Aplikasi Pembelajaran Gerakan Dasar Tarian Bali dengan Simulasi Model 3D Berbasis Android. Jurnal SPEKTRUM, 1(1), 40–45. https://ojs.unud.ac.id/index.php/spektrum/article/view/19606
Rianto, R. (2020). Pembelajaran Interaktif Berbasis Articulate Storyline 3. Indonesian Language Education and Literature, 6(1), 84–92. https://doi.org/10.24235/ileal.v6i1.7225
Sedana, I. G. A. (2015). Busana Tari Bali Dalam Fashion Photography [Institut Seni Indonesia Yogyakarta]. http://digilib.isi.ac.id/866/
Swathy, I. D. A. I., Joni, I. D. A. S., & Suryawati, I. G. A. A. (2020). Makna Simbol Komunikasi Dalam Tari Topeng Sidakarya. Jurnal Ilmiah Mahasiswa Ilmu Komunikasi Medium, 1(1), 38–45. https://ojs.unud.ac.id/index.php/komunikasi/article/view/61334
Trisnawati, I. A. (2021). Sejarah Seni Budaya. Fakultas Seni Pertunjukan ISI Denpasar. https://books.google.co.id/books?hl=id&lr=&id=ehdIEAAAQBAJ&oi=fnd&pg=PP1&dq=Sejarah+Seni+Budaya+trisnawati&ots=Aw3jCQ0NET&sig=Cxj-ToxxGvDsgTWO1jawB-aqWVc&redir_esc=y#v=onepage&q=Sejarah Seni Budaya trisnawati&f=false
Wicaksono, M., Kharisma, A. P., & Fanani, L. (2019). Pengembangan Aplikasi Perangkat Bergerak Berbasis Android Untuk Survei Kepuasan Masyarakat Dengan Metode Mobile-D (Studi Kasus: RSUD Ngudi Waluyo Wlingi Kabupaten Blitar). Jurnal Pengembangan Teknologi Informasi Dan Ilmu Komputer, 3(3), 2312–2319. https://j-ptiik.ub.ac.id/index.php/j-ptiik/article/view/4711
Widiastuti, N. M. D. (2018). Inovasi Aplikasi Media Pembelajaran Tari Bali Berbasis Android. Mudra Jurnal Seni Budaya, 33(2), 287–295. https://doi.org/10.31091/mudra.v33i2.336
Yuliastin, N. K., Sukarsa, I. M., & Wirdiani, N. K. A. (2014). Aplikasi Game Edukasi Busana Tari Bali Pada Smartphone Berbasis Android. Merpati, 2(3), 280–290. https://ojs.unud.ac.id/index.php/merpati/article/view/17897
Yusa, I. M. M., Pandawana, I. D. G. A., Putra, I. N. A. S., & Herawan, T. (2021). Manik angkeran storytelling based on android mobile tap gameplay. Journal of Physics: Conference Series, 1810. https://doi.org/10.1088/1742-6596/1810/1/012034