Utilization of Quizizz as an Online Learning Media for Early Childhood
DOI:
https://doi.org/10.19109/ra.v8i1.23227Keywords:
Quizizz, learning media, Early childhoodAbstract
This research aims to see the benefits of Quizizz as an online learning media for young children. The approach used is quantitative with a quasi-experimental design. The research sample consists of 142 early childhood children aged 5-6 years at the Al-Amin Batuangkar Kindergarten. The research lasted for three months, from January to March 2024. Data collection techniques include observation, structured interviews with teachers, and questionnaires to measure students' perceptions of using Quizizz. The collected data is analyzed using descriptive and inferential statistics to test the research hypothesis. The research results show that the use of Quizizz significantly increases interest in learning and understanding number material in Arabic in young children. Children who used Quizizz show higher increases in learning outcomes compared to the control group who used conventional learning methods. Based on these findings, it is recommended that educators and educational institutions consider integrating Quizizz or similar platforms in the learning curriculum for early childhood, considering its positive impact on children's motivation and learning outcomes. This research makes an important contribution to the field of early childhood education, especially in the use of educational technology to improve the quality of learning.Downloads
References
Aisy, N. R., Sartika, I. D., Murtopo, A., & Wahyuni, D. (2024). Game digital tebak gambar berbasis kearifan lokal budaya Lampung. Jurnal Ilmiah Cahaya PAUD, 6(1), 39–51. https://doi.org/https://doi.org/10.33387/cahayapd.v6i1.7457
Anak Yunus, C. C., & Hua, T. K. (2021). Exploring a gamified learning tool in the ESL classroom: The case of Quizizz. Journal of Education and E-Learning Research, 8(1), 103–108.
Andesta, D., Muhtarom, Sartika, I. D., Wahyuni, D., Febrianti, & Dewi, K. (2024). Digital-based Logma educational game on early childhood logic-mathematics intelligence. Cakrawala Dini: Jurnal Pendidikan Anak Usia Dini, 15(1), 19–30. https://doi.org/10.17509/cd.v15i1.66904
Brace, I. (2018). Questionnaire design: How to plan, structure and write survey material for effective market research. Kogan Page Publishers.
Dewi, W. D. P. F., & Santosa, M. H. (2022). A Systematic Review: The Implementation of MALL toward Students’ Reading Skill. Jurnal Pendidikan Bahasa Inggris Undiksha, 10(2), 219–225.
Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable Operations and Computers, 3, 275–285.
Holmes, K., & Prieto-Rodriguez, E. (2018). Student and staff perceptions of a learning management system for blended learning in teacher education. Australian Journal of Teacher Education (Online), 43(3), 21–34.
Istiqomah, D., Atika, N., Sartika, I. D., & Wahyuni, D. (2024). Pengaruh pendekatan pembelajaran STEAM terhadap kemampuan numerasi anak usia 4-5 tahun. Jurnal Pendidikan Anak Usia Dini, 4(1). https://doi.org/10.33367/piaud.v1i1.xxxx
Kim, J. (2020). Learning and teaching online during Covid-19: Experiences of student teachers in an early childhood education practicum. International Journal of Early Childhood, 52(2), 145–158.
Lauricella, A. R., Herdzina, J., & Robb, M. (2020). Early childhood educators’ teaching of digital citizenship competencies. Computers & Education, 158, 103989. https://doi.org/10.1016/j.compedu.2020.103989
Lin, M.-H., Chen, H.-C., & Liu, K.-S. (2017). A Study of the Effects of Digital Learning on Learning Motivation and Learning Outcome. Eurasia Journal of Mathematics, Science and Technology Education, 13(7), 3553–3564. https://doi.org/10.12973/eurasia.2017.00744a
Litosseliti, L. (2018). Research methods in linguistics. Bloomsbury Publishing.
Mardiyah, T. (2023). Pemanfaatan Quiziz Sebagai Media Pembelajaran Interaktif Pada Materi Bahasa Arab. El-Fata: Jurnal Ilmu Tarbiyah, 3(02), 156–170.
Novianti, R., Marega, D., & Wahyuni, D. (2022). Tebona : Permainan untuk melatih konsentrasi anak. Raudhatul Athfal: Jurnal Pendidikan Islam Anak Usia Dini, 6(1), 1–11. https://doi.org/https://doi.org/10.19109/ra.v6i1.13292
Puspitarini, Y. D., & Hanif, M. (2019). Using Learning Media to Increase Learning Motivation in Elementary School. Anatolian Journal of Education, 4(2), 53–60.
Rassel, G., Leland, S., Mohr, Z., & O’Sullivan, E. (2020). Research methods for public administrators. Routledge.
Ratna Dewi, N. W. U., Asril, N. M., & Wirabrata, D. G. F. (2021). Meningkatkan Kemampuan Berhitung Permulaan pada Anak Usia Dini Melalui Video Animasi. In Jurnal Pendidikan Anak Usia Dini Undiksha, 9(1), 99.
Sartika, I. D., Handini, M. C., & Hartati, S. (2017). Peningkatan kemampuan membaca permulaan melalui media bulletin board (Penelitian tindakan pada anak kelompok B TK Sehati Kecamatan Kalideres Jakarta Barat, 2016-2017). Jurnal Visipena, 8(1), 46–58.
Trisia, E., Sartika, I. D., & Murtopo, A. (2024). Pengaruh penggunaan metode inquiry terhadap kemampuan mengenal bilangan pada anak usia 4-5 tahun di kelas A PAUD Berlian desa Suka Damai kecamatan Pangkalan Lampam kabupaten Ogan Komering Ilir. Jurnal Ilmiah Cahaya Paud, 6(1), 122–136. https://doi.org/https://doi.org/10.33387/cahayapd.v6i1.7459
Yusup, M., Naufal, R. S., & Hardini, M. (2018). Management of utilizing data analysis and hypothesis testing in improving the quality of research reports. Aptisi Transactions On Management, 2(2), 159–167.
Zhang, C., & Lu, Y. (2021). Study on artificial intelligence: The state of the art and future prospects. Journal of Industrial Information Integration, 23, 100224. https://doi.org/10.1016/j.jii.2021.100224
Downloads
Published
Versions
- 30-06-2024 (2)
- 11-08-2024 (1)
Issue
Section
License
Copyright (c) 2024 Nur Adha Karim
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.